Hi, I'm using godot to create a html5 app where users can manipulate sprites and download the result. But godot cannot access the user's local filesystem to ...
The exported HTML5 flipbook package will contain: 2. Flipbook-name.html which is the actual .html file that must be opened in a browser to view your flipbook.
Turn your into a download link instead. The downloaded file will be the same as the original filename OR you can pass in a value to set a custom name...